Open Access Journal

ISSN: 2183-2439

Games and Communication—Quo Vadis?

Open Access

Academic Editors: Marko Siitonen (University of Jyväskylä, Finland), Felix Reer (University of Muenster, Germany) and Teresa de la Hera (Erasmus University Rotterdam, The Netherlands)

Download Complete IssueDownloads:   627

DOI: https://doi.org/10.17645/mac.i198

Table of Contents

Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
Marko Siitonen, Teresa de la Hera and Felix Reer
Editorial | Open Access | Published: 6 January 2021
The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience
Lars-Ole Wehden, Felix Reer, Robin Janzik, Wai Yen Tang and Thorsten Quandt
Article | Open Access | Published: 6 January 2021
Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game
Ulf Wilhelmsson, Tarja Susi and Niklas Torstensson
Article | Open Access | Published: 6 January 2021
Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games
Ruud S. Jacobs
Article | Open Access | Published: 6 January 2021
The Role of Spontaneous Digital Play during Young Patients’ Cancer Treatment
Teresa de la Hera and Camila Sarria Sanz
Article | Open Access | Published: 6 January 2021
Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences
Rowan Daneels, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave and Heidi Vandebosch
Article | Open Access | Published: 6 January 2021
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
Mikko Meriläinen
Article | Open Access | Published: 6 January 2021
Against Game Studies
Alex Gekker
Article | Open Access | Published: 6 January 2021