Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies
Open Access
Academic Editor(s): Felix Reer (University of Muenster), Teresa de la Hera (Erasmus University Rotterdam), and Salvador Gómez-García (Complutense University of Madrid)
DOI: https://doi.org/10.17645/mac.i460
Table of Contents
| Games and Game Studies Are Meaningful—Are They? | |||||||||
| Felix Reer, Teresa de la Hera and Salvador Gómez-García | |||||||||
| Editorial | Open Access | Published: 13 February 2025 | |||||||||
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| Dive Into the Past: Chinese Intangible Cultural Heritage Represented in Chinese Mobile Games | |||||||||
| Yixiang Que, Teresa de La Hera and Jeroen Jansz | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Contemporary Political Discourse in Digital Games: A Systematic Approach | |||||||||
| Jenniffer Soto de la Cruz, Sara Cortés Gómez and Pilar Lacasa | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Experiencing the Call of Duty: Exploring Emotions in Commercial War Games | |||||||||
| Joseph Pattison | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| The Case of Cities: Skylines Versions—Affordances in Urban Planning Education | |||||||||
| Laura Cañete Sanz, Sjors Martens and Teresa de la Hera | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| FABLE: A New Horizon in Digital Learning and Serious Game Design | |||||||||
| Salvador Reyes-de-Cózar and Alba Merino-Cajaraville | |||||||||
| Review | Open Access | Published: 13 February 2025 | |||||||||
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| Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game | |||||||||
| Lewen Wei, Mike Schmierbach, Bingjie Liu, Jin Kang, Cheng Chen, Frank E. Dardis, Ryan Tan and Olivia Cohen | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Parasocial Interactions in Otome Games: Emotional Engagement and Parasocial Intimacy Among Chinese Female Players | |||||||||
| Hao Gao, Ruoqing Guo and Qingqing You | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Empowered by the Experience: Playing as Female Characters in Video Games | |||||||||
| Teresa Lynch, Annie Dooley and David M. Markowitz | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| “I bet she’s ‘not like other girls’”: Discursive Construction of the Ideal Gaming Woman on r/GirlGamers | |||||||||
| Maria Ruotsalainen and Mikko Meriläinen | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Sympathy for the Devil: Serial Mediation Models for Toxicity, Community, and Retention | |||||||||
| Mingxuan Liu, Jack Lipei Tang and Dmitri Williams | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Introduction of the Digital Gaming Relationship | |||||||||
| Miikka Sokka, Kwok Ng, Sami Kokko and Pasi Koski | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| A Survey Study on Public Attitudes Toward Gaming Disorder | |||||||||
| Felix Reer, Lena Maria Küpper, Florian Wintterlin and Thorsten Quandt | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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| Beyond Play: Researching the Transformative Power of Digital Gaming in Deeply Mediatized Societies | |||||||||
| Christian Schwarzenegger, Erik Koenen, Kerstin Radde-Antweiler and Karsten D. Wolf | |||||||||
| Article | Open Access | Published: 13 February 2025 | |||||||||
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