Open Access Journals
Media and Communication
Ocean and Society
Politics and Governance
Social Inclusion
Urban Planning
Cogitatio Press is a publisher founded in 2014 with the aim of promoting open-access divulgation of scientific knowledge. We believe that open-source knowledge generates something more valuable, benefiting researchers, policy-makers and society in general.
Latest Publications
Games and Game Studies Are Meaningful—Are They? | |||||||||
Felix Reer, Teresa de la Hera and Salvador Gómez-García | |||||||||
Editorial | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Dive Into the Past: Chinese Intangible Cultural Heritage Represented in Chinese Mobile Games | |||||||||
Yixiang Que, Teresa de La Hera and Jeroen Jansz | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Contemporary Political Discourse in Digital Games: A Systematic Approach | |||||||||
Jenniffer Soto de la Cruz, Sara Cortés Gómez and Pilar Lacasa | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Experiencing the Call of Duty: Exploring Emotions in Commercial War Games | |||||||||
Joseph Pattison | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
The Case of Cities: Skylines Versions—Affordances in Urban Planning Education | |||||||||
Laura Cañete Sanz, Sjors Martens and Teresa de la Hera | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
FABLE: A New Horizon in Digital Learning and Serious Game Design | |||||||||
Salvador Reyes-de-Cózar and Alba Merino-Cajaraville | |||||||||
Review | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game | |||||||||
Lewen Wei, Mike Schmierbach, Bingjie Liu, Jin Kang, Cheng Chen, Frank E. Dardis, Ryan Tan and Olivia Cohen | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Parasocial Interactions in Otome Games: Emotional Engagement and Parasocial Intimacy Among Chinese Female Players | |||||||||
Hao Gao, Ruoqing Guo and Qingqing You | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Empowered by the Experience: Playing as Female Characters in Video Games | |||||||||
Teresa Lynch, Annie Dooley and David M. Markowitz | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
“I bet she’s ‘not like other girls’”: Discursive Construction of the Ideal Gaming Woman on r/GirlGamers | |||||||||
Maria Ruotsalainen and Mikko Meriläinen | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Sympathy for the Devil: Serial Mediation Models for Toxicity, Community, and Retention | |||||||||
Mingxuan Liu, Jack Lipei Tang and Dmitri Williams | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Introduction of the Digital Gaming Relationship | |||||||||
Miikka Sokka, Kwok Ng, Sami Kokko and Pasi Koski | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
A Survey Study on Public Attitudes Toward Gaming Disorder | |||||||||
Felix Reer, Lena Maria Küpper, Florian Wintterlin and Thorsten Quandt | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Beyond Play: Researching the Transformative Power of Digital Gaming in Deeply Mediatized Societies | |||||||||
Christian Schwarzenegger, Erik Koenen, Kerstin Radde-Antweiler and Karsten D. Wolf | |||||||||
Article | Open Access | Media and Communication | Published: 13 February 2025 | |||||||||
|
Fleshing Out the Invisible: Activating Social Empathy Through the Material | |||||||||
Maria Loftus and Fiona Murphy | |||||||||
Article | Open Access | Social Inclusion | Published: 13 February 2025 | |||||||||
|