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Issue in Progress: This thematic issue is under way and articles will be made available as they are ready, prior to the issue's official release.
The Urban Canvas: Spatial Computing in Planning, Analysing, and Representing the Cityscape
Open Access
Academic Editor(s): Valerio Signorelli (University College London), Andy Hudson-Smith (University College London), and in memory of Heejung Kwon (Yonsei University)
DOI: https://doi.org/10.17645/up.i484
Table of Contents
| Creating Synthetic Road Networks Using Large Language Models: An Iterative Calibration Framework | |||||||||
| Adam Kasiński and Przemysław Szufel | |||||||||
| Article | Open Access | Published: 27 July 2026 | |||||||||
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| Spatial Computing and the Phygital City: Towards Digital Habitation | |||||||||
| Andrew Hudson-Smith | |||||||||
| Article | Open Access | Published: 26 August 2026 | |||||||||
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| “Town Built From Fleeting Matter”: Audiowalking San’ya’s Hidden Histories as Practice‐Led Spatial Inquiry | |||||||||
| Lisa Woite | |||||||||
| Article | Open Access | Published: 27 August 2026 | |||||||||
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| Within the Flows: Participatory 3D Scanning in Asian Techno‐Industrial Hinterlands | |||||||||
| Richard Müller | |||||||||
| Article | Open Access | Published: 24 September 2026 | |||||||||
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| City as Canvas: Situating Digital Layers Across Urban Spaces | |||||||||
| Valerio Signorelli | |||||||||
| Article | Open Access | Published: 24 September 2026 | |||||||||
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| The Virtual Embodied Experience: Virtual Reality as a Medium for Computing, Analysing, and Representing the Cityscape | |||||||||
| Enriqueta LLabres-Valls | |||||||||
| Article | Open Access | Published: 14 October 2026 | |||||||||
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| Morecambe Area Gaming Environment (MAGE): An Applied Case Study for Coastal Futures and Adaptations | |||||||||
| Paul Cureton, Rob Delaney, Runze Xia, Qianhui Lin, Suzana Ilic and Joseph Earl | |||||||||
| Article | Open Access | Published: 19 October 2026 | |||||||||
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