Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning

Open Access Journal | ISSN: 2183-7635

Article | Open Access | Ahead of Print | Last Modified: 29 April 2022

Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning


  • Nathan Fox School for Environment and Sustainability, University of Michigan, USA
  • Victoria Campbell-Arvai Environmental Studies Program, University of Southern California, USA
  • Mark Lindquist School for Environment and Sustainability, University of Michigan, USA
  • Derek Van Berkel School for Environment and Sustainability, University of Michigan, USA
  • Ramiro Serrano-Vergel School for Environment and Sustainability, University of Michigan, USA


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Abstract:  Urban residents are often unevenly vulnerable to extreme weather and climate events due to socio-economic factors and insufficient greenspace. This can be amplified if citizens are not meaningfully consulted in the planning and design decisions, with changes to greenspace having detrimental impacts on local communities, e.g., through green gentrification. These deficiencies can be addressed through inclusive landscape-level collaborative planning and design processes, where residents are fully engaged in the co-creation of urban greenspaces. A promising way to support co-creation efforts is gamifying technology-based interactive decision support systems (DSSs). Gamification, the incorporation of video game elements or play into non-game contexts, has previously been used for DSSs in urban planning and to inform the public about the impacts of climate change. However, this has yet to combine informational goals with design-play functionality in the redesign of urban greenspaces. We conducted a review of state-of-the-art video game DSSs used for urban planning engagement and climate education. Here, we propose that gamified DSSs should incorporate educational elements about climate change alongside the interactive and engaging elements of urban planning games, particularly for real-world scenarios. This cross-disciplinary approach can facilitate improved community engagement in greenspace planning, informing design and management strategies to ensure multiple benefits for people and the environment in climate-vulnerable cities.

Keywords:  climate change; decision support system; gamification; urban planning

Published:   Ahead of Print

Issue:   Gaming, Simulations and Planning: Physical and Digital Technologies for Public Participation in Urban Planning (Forthcoming)

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DOI: https://doi.org/10.17645/up.v7i2.4987


© Nathan Fox, Victoria Campbell-Arvai, Mark Lindquist, Derek Van Berkel, Ramiro Serrano-Vergel. This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 license (http://creativecommons.org/licenses/by/4.0), which permits any use, distribution, and reproduction of the work without further permission provided the original author(s) and source are credited.