Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning
Open Access
Academic Editor(s): Andrew Hudson-Smith (University College London) and Moozhan Shakeri (University of Twente)
DOI: https://doi.org/10.17645/up.i270
Table of Contents
| The Future’s Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse | |||||||||
| Andrew Hudson-Smith and Moozhan Shakeri | |||||||||
| Editorial | Open Access | Published: 28 June 2022 | |||||||||
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| Unstable Wormholes: Communications Between Urban Planning and Game Studies | |||||||||
| Moozhan Shakeri | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Co-Designing Urban Planning Engagement and Innovation: Using LEGO® to Facilitate Collaboration, Participation and Ideas | |||||||||
| Mark Tewdwr-Jones and Alexander Wilson | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning | |||||||||
| Nathan Fox, Victoria Campbell-Arvai, Mark Lindquist, Derek Van Berkel and Ramiro Serrano-Vergel | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Curating Player Experience Through Simulations in City Games | |||||||||
| Jayanth Raghothama, Jannicke Baalsrud Hauge and Sebastiaan Meijer | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments | |||||||||
| Ekim Tan | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Playing With Uncertainty: Facilitating Community-Based Resilience Building | |||||||||
| Bryann Avendano-Uribe, Heide Lukosch and Mark Milke | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| New Insights, New Rules: What Shapes the Iterative Design of an Urban Planning Game? | |||||||||
| Cristina Ampatzidou, Joost Vervoort, Zeynep Falay von Flittner and Kirsikka Vaajakallio | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Playing for Keeps: Designing Serious Games for Climate Adaptation Planning Education With Young People | |||||||||
| Stephan Hügel and Anna R. Davies | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Procedural Cities as Active Simulators for Planning | |||||||||
| Flora Roumpani | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Minecraft and Playful Public Participation in Urban Design | |||||||||
| James Delaney | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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| Incoming Metaverses: Digital Mirrors for Urban Planning | |||||||||
| Andrew Hudson-Smith | |||||||||
| Article | Open Access | Published: 28 June 2022 | |||||||||
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